Patch Notes


  • Screenshake no longer makes white lines in the edges of your screen in the water areas
  • Bosses will no longer just leave randomly for some reason (idk why this happens or happened honestly)
  • Dashing through loading zones now doesn't softlock you (if you don't press R)
  • R has been made a feature; Holding R resets the game, Pressing R resets the room
  • Dash popup changed from 'Ctrl to Dash' to 'Shift to Dash' (idk why it said ctrl when the keybind was always shift)
  • No longer able to parry the Patroller's lasers
  • Fixed the DPS powerup phasing through walls
  • Made the inactive lab slightly darker (by literally 0.05 units, don't complain)
  • Added a killbox to the Nest's leg room
  • Fixed the Final Challenge room (no spoilers ;) )
  • Null's Sick Ass Kicking Railcannon now doesn't randomly fly away and shoot from offscreen
  • Lowered the chances of Null using a drone railgun
  • The Final Challenge's music now plays perfectly instead of sometimes being out of sync
  • Fixed the 'Double-Ding' credits issue (music would overlap and make the bell sound twice)
  • Null no longer goes through the VG Gate and falls down the hole randomly when teleporting
  • Dash range increased by 20 pixels (it sounds so little when its actually a HUGE difference)
  • Lightning screenshake reduced

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(3 edits)

We left in a few dev things, like visible timers and the Door Issue (doors crashed the game if you dashed frame perfectly), in on accident in this version and had to upload a newer version so i'll list the smaller changes here:

  • Fixed the Bulkhead Doors' collision box
  • Fixed the previously mentioned Door Issue
  • Lowered the "Centaur's" health
  • Removed the reset timer above the player's head