Patch Notes
Ancients Of The Abyss DEMO » Devlog
- Screenshake no longer makes white lines in the edges of your screen in the water areas
- Bosses will no longer just leave randomly for some reason (idk why this happens or happened honestly)
- Dashing through loading zones now doesn't softlock you (if you don't press R)
- R has been made a feature; Holding R resets the game, Pressing R resets the room
- Dash popup changed from 'Ctrl to Dash' to 'Shift to Dash' (idk why it said ctrl when the keybind was always shift)
- No longer able to parry the Patroller's lasers
- Fixed the DPS powerup phasing through walls
- Made the inactive lab slightly darker (by literally 0.05 units, don't complain)
- Added a killbox to the Nest's leg room
- Fixed the Final Challenge room (no spoilers ;) )
- Null's Sick Ass Kicking Railcannon now doesn't randomly fly away and shoot from offscreen
- Lowered the chances of Null using a drone railgun
- The Final Challenge's music now plays perfectly instead of sometimes being out of sync
- Fixed the 'Double-Ding' credits issue (music would overlap and make the bell sound twice)
- Null no longer goes through the VG Gate and falls down the hole randomly when teleporting
- Dash range increased by 20 pixels (it sounds so little when its actually a HUGE difference)
- Lightning screenshake reduced
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Ancients Of The Abyss DEMO
hey look at that, i made that, im proud of myself for once
Status | Released |
Author | ANCIN Dev Team |
Genre | Platformer |
Tags | 2D, GameMaker, No AI, Singleplayer |
More posts
- Novaa! Patch6 days ago
- Controller Support13 days ago
- Tutorial Build14 days ago
Comments
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We left in a few dev things, like visible timers and the Door Issue (doors crashed the game if you dashed frame perfectly), in on accident in this version and had to upload a newer version so i'll list the smaller changes here: